5+ years of experience crafting cutting-edge AR/VR and 3D experiences with Unity and Unreal Engine.
I am a passionate and results-driven developer specializing in the immersive technology space. Started my technology career diving straight into early Virtual Reality experiences and walked away completely invested in the notion of immersive technology. With a strong foundation in computer science and extensive hands-on experience with industry-leading game engines like Unity and Unreal, I thrive on building innovative and engaging AR/VR applications. From engineering 3D pipelines for global brands to developing multi-user VR training platforms, my goal is always to push the boundaries of what's possible in mixed reality.
Jan 2022 - June 2025
3D Pipeline Engineer
Engineered core functionality in UE5 (Blueprints/C++) for an internal 3D design tool, spearheaded a Python-based CI/CD pipeline, and optimized system stability for smooth performance and user testing.
June 2020 - Dec 2021
XR Developer
Led a revamp of VR UX on our immersive VR Educational platform, developed key features like multiplayer and HUD overlays in Unity/C#, and delivered a hybrid AR medical training simulation POC.
May 2019 - Feb 2020
Unity AR/VR Developer
Developed a multi-user VR training platform for HTC Vive and prototyped a cross-platform persistent AR experience using Azure Spatial Anchors.
June 2018 - Aug 2018
Content Innovation Intern
Developed a mobile ARKit interactive storytelling app for the Fox Studio Lot, creating an immersive "guided tour" of Fox history with gamified features.
4th Place overall hackathon project (AT&T Hackathon). Cross-platform AR/VR app for eSports viewers to interact with live gaming events using 360° video and AR overlays.
IN.CLASS brings augmented reality to the classroom, and gives teachers a control panel to monitor student progress, follow lesson plans, and bring Mixed-Reality-aware tools to their fingertips.
Immersive mobile AR Kit experience centered around the FOX lot bridging narrative and immersive technology into a location based experience.
Unreal Engine
Unity
C#
C++
Python
ARKit / ARCore
Multiplayer
Oculus SDK
Git / Perforce
Figma